Last updated on September 26, 2002
1. Introduction
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2. Transformations, Concatenation and Order
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,Here
and Here
3. Matrix representations
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4. Line, Circle Drawing
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5. Area Filling
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6. Window, Viewport, and Line Clipping
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7. Area of polygons & volume of polygonal surfaces
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Midterm Exam
8. Introduction to OpenGL
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9. Introduction to Views in OpenGL
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10. OpenGL Premitives and Display List
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11. Transformation and Viewing in OpenGL
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12. Color Models
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13.Lighting in OpenGL
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14. Texture Mapping in OpenGL
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Supplementary Notes:
Homogeneous Coordinates
Odd Parity Rule & Nonzero Winding Number Rule